airraid: (❝i've been baptized❞)
Fʟᴛ. Lᴛ. Jᴇғғ "Jᴏᴋᴇʀ" Mᴏʀᴇᴀᴜ ([personal profile] airraid) wrote2011-07-26 10:46 am

application | [livejournal.com profile] dirtyvegasrp

OOC
Name: Tsu
Contact: email: sensesgaveway@gmail.com | AIM: gridlin3d
Age: 25
Current characters: Sam Winchester


IC
Name: Moreau, Jeff ("Joker")
Fandom: Mass Effect
History link: http://masseffect.wikia.com/wiki/Jeff_%22Joker%22_Moreau

A few key points from both games:
Mass Effect:
Noveria: Shepard opts to save the Rachni Queen.
Virmire: Urdnot Wrex is talked down; Shepard sacrifices Ashley Williams and saves Kaidan Alenko.
Final battle against Sovereign: Joker is told to take the Normandy to defend the Ascension and save the Council.

Mass Effect 2:
All loyalty missions were completed, gaining Shepard a fully loyal complement. Every member of the crew survived the attack on the Collector base.
The base itself was blown to pieces.
Age: 30
Canon point: Post-Suicide Mission. Shepard has managed to bring his entire crew back to the Normandy, and blown up the Collector base in the process. Everyone is working on ship repairs, and basically trying to regain their sense of self after thinking their collective worlds were going to end. Emotions are still running a little high, and the crew in general is simply trying to take up their regular duties and get on with life. A sense of normalcy.

Personality: Contrary to his nickname, Joker was not a very happy, smiling kid when he was growing up. In the beginning of the first game, he is very quick to make sure Shepard takes note of the fact that all of the commendations he earned during flight school were not just given to him because of his illness. While it might sound like he's bragging when he rambles on about surpassing all of his peers and even some of the flight instructors, he really is just telling the truth. He didn't want to be the kid that everyone felt sorry for, didn't want to be known simply as the sick little kid that couldn't walk, and so worked as hard as he could to make sure everyone would remember him for the things he'd done. He is not the type to ever take anything for granted, or to take what he thinks as hand-outs just because he's not as healthy as the other members of the Normandy's crew.

While the fact that he is quick to boast his skill makes him come off as arrogant, that is actually quite far from the truth. He has never seen the merit in embellishing, though he never has had to - because he really was the best of the best while he was in flight school. The fact alone that Shepard places so much implicit trust in his abilities says a lot, and Joker takes it to heart when his commander says something about believing in his skill to get them where they need to go, or to make sure nothing will happen to them while he and his squad are away from the ship on a mission. Joker takes great pride in his abilities, honing his skill to the sharpest that he can, just so he'll be able to do all the things his commander expects him to be able to do, and to not let him down in the process.

Joker isn't, all told, the most personable member of the Normandy's crew. He can be quoted as saying that Shepard should "ask .. a people-person" with regards to crew morale and things like that, and it's more than apparent that he is much more comfortable staying in the cockpit and watching the controls on his console than with dealing with people on a regular basis. This doesn't mean by any stretch that he can't deal with people - just that he prefers not to, most of the time. He would much rather work solo, if given the choice, which might have been a contributing factor in his decision to go to flight school in the first place, but that is all pretty much up to speculation, since we don't know much about his life prior to his joining the Alliance.

He is very quick-witted, and has a very sharp tongue. On more than one occasion in the second game, he can be heard making rather cutting remarks with regards to the ship's new AI, EDI. (He doesn't even acknowledge the AI as more than an 'it' until he has to go to all the trouble of completely unlocking her controls when he needs her help to take the ship back from the Collector invasion.) More often than not, he would much rather give a sarcastic quip in response to a direct question unless it somehow involves how the Normandy is performing. He normally isn't very chatty, but he's very quick to give his opinion on certain things, one of which being the various crew members Shepard picks up along the way with the dossiers The Illusive Man gives him. (He makes offhand comments about Jack being crazy, says Jacob is way too nice for how many ways he knows how to kill people, so on and so forth.) And even given the fact that he previously gave his loyalty to the Alliance and all that it stood for, when he takes up with Cerberus, it seems he develops a bit of respect for them - or at least the operatives that were involved with the Lazarus Project to bring Shepard back from the dead. (Perhaps, though, this tells more of his loyalty to the commander himself than anyone else.)

Also, while it does seem that he is outwardly callous, ornery and generally difficult to deal with on occasion - he did build something of a bond with the SR-1's crew. When they lose a crewmember on Virmire, he deals with it in his own way, becoming more introspective than anyone is sure to have ever seen him, saying that he needs some time on his own to grieve the loss. It might come as something of a surprise that he is actually a caring individual - but rarely allows anyone to get close enough to him to see that side of him. (In that respect, he is a bit like Jack, but his defensive tendencies in that respect come more from not wanting to be coddled just because of his disease when he was younger; not being mistreated, as it was in her case.)

One of the largest things that has shaped him as a character (at least recently, with regards to his canon-point) has to be the attack on the SR-2 by the Collectors when Shepard and his crew are off-ship on a mission. When EDI informs him that there was a virus in the IFF that ends up transmitting their position and a Collector ship shows up, at first he blames the AI for not being able to detect and wipe it out from the very beginning, keeping the whole situation from happening in the first place - but he sobers up quickly enough when the AI tells him what he needs to do to allow her to retake the ship. (Even if he balks at the idea of giving her complete control, he knows that it's what needs to be done.) Watching his fellow crewmembers fall at the hands of the Collectors making their way through the ship really does a number on him, but he manages to get EDI the power she needs to purge the Normandy of its unwanted guests. When she tells him that no crewmembers remain, he can't help but feel there might have been more he could have done to save them, even if ultimately his mission is seen as a success. At its end, when EDI asks him if he is feeling all right, there is a defeated look that flickers across his face as he makes his way out of Engineering. The fact that he flatly replies with "no" gives insight to just how hard it was on him, even though he managed to save the ship.

There is one good thing that comes from the Collector invasion, though - given all the trouble Joker had to go to in order to give EDI control of the Normandy in the first place, he discovered a newfound respect for her along the way. At the end of the encounter, he can be quoted as finally calling the AI "her" and "she" instead of "it." Joker is much more open to having her in control of the ship now, even if Shepard wonders if his pilot is worried that she might end up replacing him, as she has in the absence of the rest of the Normandy's crew. Joker has no problem at all with sharing the responsibilities, since he's found out that they both operate better when they work together. They even go so far as to joke with one another, where before it wasn't much more than pranks pulled from either side.

All told - yes, sometimes Joker can be difficult to deal with. He's sarcastic, blunt and doesn't usually give much though to what comes out of his mouth before it does. (Whether in regards to himself or whether or not it might come off as .. a little too much for someone else.) He takes his job aboard the Normandy very seriously, will execute every task to the best of his ability, but he does know how to let go every once in a while and amuse himself. (Usually, it entails messing with EDI, participating in an ongoing prank war between the two of them.) He is extremely loyal to anyone he deems worthy enough - in this case, his loyalty lies with Commander Shepard and the decisions he makes - and it takes a lot for him to lose that faith. He may have a few qualities that make him come off as more than just a little obnoxious from time to time, but he is a good guy underneath it all - even if his sense of humor tends to lack in some cases.

Powers/Abilities: First and foremost, Joker is an excellent pilot. Having been able to surpass both his peers as well as some of his instructors in flight school, he boasts being the best pilot in the Alliance Fleet - and given the maneuvers he pulls off even just in the first game, such as dropping the Mako from the Normandy onto Ilos with next to no landing space, it could be said that it's not just his ego that gives him the confidence to say that about himself. (Never mind that he was able to get the Normandy through the entire confrontation with Sovereign with barely any damage taken at all.) Given his health, most of his abilities are centered around piloting, and thus he stays on the Normandy's bridge - though he is rather skilled with an assault rifle, as is seen at the end of the game when he takes it upon himself to defend the ship as Shepard and the rest of his squad make their way back from setting the Collector base to explode.

He is very smart, very quick-witted, and can make decisions on the fly if he needs to - though he prefers to be able to think things through. (EDI also claims that he works better under stress, much to his dismay.)